Sunday, February 05, 2012

NeverDead Review Summary xbox 360, Ps3

Having taken the time to cover this with a preview, I had high hopes that a game directed by Shinta Nojiri, a former  disciple of Hideo Kojima, would be a rare treat.  If you passed it on your way to the FF13-2 queue, don't worry you haven't missed much.

Scoring 52% on my expectations have been dashed.

Quote of the bunch
"NeverDead sways between boring, frustrating and painful" IGN

Reviews Summary
NeverDead is a cool and solid hack'n'slay like the good old Devil May Cry games.
An amateur effort that redefines the boundary between bad game and flat-out punishment.
An idiosyncratic (and often one-legged) dance through entertainingly outlandish territory
The game feels more like a grind than an epic adventure.
The Creators gave up on it half-way through.
Neverdead will satisfy those willing to try something different
The art direction is quite good, in a lowbrow, pulp comic book kind of a way.
Aside from the premise and dialogue, NeverDead does little else right.
Elderly: Alf why have you put your Arcadia Maximille poster up, I thought it was your favourite?
Alf the Helper: Don't want it anymore!!
Elderly: But you said it was your favourite game character poster
Alf the Helper: I changed my mind, it's not!
Elderly: Your upset aren't you?
Alf the Helper: Nope....sniff!...
Elderly: You had a crush on her hadn't you?
Alf the Helper: She... she.. she let me down.... :(
Elderly: I may regret this, but grab your jacket we're heading to the pub
Alf the Helper: kay :(

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