Sunday, August 13, 2006
Chrono Quest Retro review
Also know as Explora, developed by Psygnosis and released for the Amiga in 1988 and later the Atari ST. ChronoQuest was designed to be an adventure with an all-graphic environment, with little or no text, controlled entirely through a point-and-click interface. Commands were issued through a toolbar, and objects were manipulated by icons. Chrono Questwas a forerunner to more sophisticated games like Secret of Monkey Island and Myst.
So it's been 18 years since i've played this little beauty and only now do I discover it was well nigh impossible to complete on the Amiga ............ your inventory was limited to a small number of items and in order to complete the quest you needed to drop some objects, only problem being that when you dropped an object it disappears from the game.......... now they tell me.....
Another unusual aspect of the game was the copy protection in the shape of a grease proof paper grid (see above), which was placed over the boxes cover art. At certain key points of the game you were asked to enter the colour code corresponding to a grid reference, which was all very fine unless you were colour blind. The box cover art was done by renowned artist Roger Dean
The game starts when you arrive home only to discover your father has been murdered and your the principal suspect. Using a time machine and important clues left by the old man, you must hunt down his murderer. For the time the graphics were good, and the background music (by a gent called David Whittaker) as good, if not better. Of course what set it apart from other titles on the shope shelf, was the lushness of the box and the four discs, (which at the time meant loads of data and ergo a longer game). Did I finish it?, no....... but if I had it again I'd play it.
Walkthrough from homeflashnet
Solution from Back2roots
Psygnosis.org (a fansite museum) as recommended by Mr.Gnome
elderly tags amiga atari st chrono quest chronoquest review screens walkthrough solution psygnosis retro