Wednesday, August 16, 2006

Warpath Review

The Unreal engine, Karma physics, "intensely addictive multiplayer action" and budget pricing, weren't enough to raise this title above a blip on the radar, scoring just 53% from 11 reviews on Metacritic.com

Reviews Summary
Single player utterly forgetable, online play much smoother and solid
Solo play clocks up 3 hours, online an afternoon's worth of tinsel tawdry blah
Common and uninteresting, what little fun comes in short bursts
Up to 16 players online, don't expect that many to show up
Serviceable if utterly unremarkable
Runs through the FPS basics and nothing more

the Warpath website didn't fare to well either from Official Websites
89 screenshots from IGN

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Tuesday, August 15, 2006

The Outsider First Look


The Outsider is a high-tech thriller played out against the backdrop of a living city. As a CIA operative the player has a mouth-watering arsenal of technology, combat talents and weaponry available to him. A shocking opening scenario wrongly makes him Public Enemy Number One in the eyes of the media and the public at large.

The traditional, linear story driven game, has been replaced by simulating the characters' motivations and aims, rather than a simple choice between Good or Evil actions.
In development at Frontier Developments Ltd.

More Screenshots from Ruliweb

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Monday, August 14, 2006

New Online Games Website

Click4Clue is a games site featuring games of logic, puzzle and adventure. The games are family oriented, for those "who'd rather think, than act on reflexes".

Developed by a programmer with a life time spent playing adventure games, Click4Clue is the realisation of a dream to create a series of online games. The site currently has 5 Free games with a 6th for purchase.


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Final Fantasy Wallpapers




100 wallpapers, from Desktop Designz, including an option to send them to your mobile phone. Phew! Click images above for desktop size.

4 FFXIII from Rendered Beauty

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Sunday, August 13, 2006

Chai Xianghua Fanart

 


Character from Soul Calibur, from Top to bottom

Alan Guttierrez

Nirai.ne.jp

Studiodink

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Chrono Quest Retro review


Also know as Explora, developed by Psygnosis and released for the Amiga in 1988 and later the Atari ST. ChronoQuest was designed to be an adventure with an all-graphic environment, with little or no text, controlled entirely through a point-and-click interface. Commands were issued through a toolbar, and objects were manipulated by icons. Chrono Questwas a forerunner to more sophisticated games like Secret of Monkey Island and Myst.

So it's been 18 years since i've played this little beauty and only now do I discover it was well nigh impossible to complete on the Amiga ............ your inventory was limited to a small number of items and in order to complete the quest you needed to drop some objects, only problem being that when you dropped an object it disappears from the game.......... now they tell me.....

Another unusual aspect of the game was the copy protection in the shape of a grease proof paper grid (see above), which was placed over the boxes cover art. At certain key points of the game you were asked to enter the colour code corresponding to a grid reference, which was all very fine unless you were colour blind. The box cover art was done by renowned artist Roger Dean

The game starts when you arrive home only to discover your father has been murdered and your the principal suspect. Using a time machine and important clues left by the old man, you must hunt down his murderer. For the time the graphics were good, and the background music (by a gent called David Whittaker) as good, if not better. Of course what set it apart from other titles on the shope shelf, was the lushness of the box and the four discs, (which at the time meant loads of data and ergo a longer game). Did I finish it?, no....... but if I had it again I'd play it.

Walkthrough from homeflashnet
Solution from Back2roots
Texfiles solution
Psygnosis.org (a fansite museum) as recommended by Mr.Gnome

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